Home Categories Internet fantasy Dark Road IV Sea of ​​Blades
Dark Road IV Sea of ​​Blades

Dark Road IV Sea of ​​Blades

R·A·萨尔瓦多

  • Internet fantasy

    Category
  • 1970-01-01Published
  • 205102

    Completed
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Chapter 1 Prologue

He steadily and firmly drew a delicate and cunning arc with his two knives.When the opportunity came, he stepped forward and slashed at the opponent's seemingly defenseless shoulder with a knife.But the elf with the bald head shining in the sun was faster than him.The elf took a step back, raised his long sword, held it firmly, then rushed forward, stabbed with the dagger, and then took another step forward to stab the long sword forward. In response to the smooth movements of the elves, he danced lightly, waving his two knives to protect himself, and rolled up and down to block the forward stabbing blade.The elf thrusts again, attacking the torso, and then thrusts out a third time, pointing toward the lower wall.

His double-knife goes down, making a classic cross-down.Then when the nimble, bald elf tried to kick the tackle, they swung upward. The elf's kick was just a feint, and when the two knives were raised, the elf crouched down and threw the dagger.It was too late for him to put the knife down to block it, and he didn't have time to dodge after gaining a firm foothold, the dagger slashed in. With a perfect blow, the evil dagger hit him in the stomach. "It's Deudermont, it must be," cried the sailor, in a frantic voice, "and he's found us again!" "Hey, he doesn't know who we are," another sailor reminded him.

"Get into those rocky areas and sail past the bank," Sheila Kree ordered his navigator. The red-haired woman was tall and strong, her arms were hard as rocks from years of labor, and her green eyes were full of resentment for those years.She stared angrily at her pursuers.The three-masted schooner forced them to abandon the pursuit of a lightly armed merchant ship, which was obviously a most lucrative target for plunder. "Create some fog to block their view." The vicious pirate continued to shout to Bellany.Bellany is a witch who belongs to the Bloody Keel. "Mist," the witch exhaled, shaking her head, her dark hair dancing on her shoulders.

Pirates didn't understand.She speaks more with her sword than with her tongue.Bellany shrugged and began casting her most powerful spell, Fireball.When she finished her spell, she wasn't aiming at the chasing ship at a distance, it was well out of range, and if that was the Sea Sprite, it could easily fend off such an attack.She aimed at the water behind the Bloody Keel. Flames licked the sea, spray hissed in protest, and a thick puff of steam rose from the fast-moving stern.Sheila Kree smiled and nodded appreciatively.Her navigator was a muscular woman with a bumpy face and a gruff smile, and no one alive knew more about the waters west of the Spine of the World than she did.Just by the sound of the current lapping on the reef, she can sail there in the darkest night.Deudermont's ships dared not follow them into the dangerous waters ahead.It wasn't long before the Bloody Keel was able to sail past the third bank in the reef area, either into open water if she chose, or continue into a series of reefs and rocks that Sheila and her mates called writer.

"He has no way of knowing who we are," repeated the sailor. Sheila nodded, hoping he was right.He might be right, for the Sea Sprite was a three-masted schooner with a unique sail character, while the Bloody Keel was just an unassuming schooner.However, like any sensible pirate along the Coast of Swords, no matter who Deudermont thinks she is, she has no desire to contend with Deudermont's legendary Sea Spirit and his sophisticated, dangerous crew. She had heard rumors that Deudermont was looking for her, though she could only guess why the famous pirate hunter singled her out.The powerful woman touched her own shoulder for the mark she had branded herself, a mark of power and ambition she had only recently found.She formed a new faction by sea and land, and in front of all the women of the faction she branded herself a mighty warhammer, the Fang of Aegis.She bought it from a fool in Luskan.

Is this the reason for Deudermont's sudden interest?She knew a little of the hammer's history, and that its previous owner, a drunken wildling named Wulfgar, was an open friend of Captain Deudermont.It was a point of contact, but the female pirate couldn't be sure.Hadn't Wulfgar tried to murder Deudermont in Luskan? After a while, Sheila Kree shrugged and decided not to think about it.The Bloody Keel sailed dangerously past countless reefs and rocks, and entered the hidden secret harbor of Golden Cove.Despite expert piloting skills, the Bloody Keel hit the jagged reef more than once, and the schooner heeled into port as they entered the bay.

Even in such a pirate haven, surrounded by walls of towering rock, Sheila and her crew have a way of tinkering with the ship.They pulled the Bloody Keel into a vast cavern, the bottom of a series of tunnels and caverns that ran along the easternmost end of the Spine of the World.Naturally formed tunnels are now filled with smoke from torches burning on the walls, and caves in the rock are comfortably furnished with loot.These trophies belong to the fast-growing and most successful pirate gang on the northern Sword Coast. The thin, dark-haired witch sighed.She knew she was going to do most of the repairs this time with magic.

"Damn Deudermont!" said Bellany. "Damn it, we're cowards," said a drunken sailor as he passed by. Sheila Kree stepped up to the complaining man, looked at him disdainfully, and knocked him over with a right hook to the jaw. "I don't think he saw us at all," protested the man on the ground, looking up at the red-haired pirate with a look of extreme terror on his face. If a female crew member of the Bloody Keel offends Sheila Kree, she'll usually get a beating, but if any man steps outside the rules set by the fierce pirate, he'll probably figure out where the ship got its name from Well, keel dragging is Sheila Kree's best trick, after all.

Sheila Kree let the sailor crawl away, her thoughts focused on Deudermont's latest appearance.She conceded that it was possible that the Sea Sprite hadn't seen them at all, and that it was also possible that Deudermont and his crew had spotted the Bloody Keel's sails in the distance without knowing the ship's name. But Sheila Kree is still wary of anything related to Captain Deudermont.If the captain and his skilled crew really want to find her, let them come here, the Golden Cove, a rocky fortress shared by Sheila Kree and her minions with a powerful tribe of ogres. The dagger hit him firmly, and then bounced weakly to the ground.

"Drizzt Do'Urden will not be brought down by such a feint!" cried the bald elf Le'lorinel in a high-pitched voice.His eyes were blue with gold speckled with a dangerous intensity that shone behind the black mask he always wore.With a flick of the wrist, the sword was sheathed. "If it had been him, his feet would have moved quickly enough to avoid a dagger, or his hand would have retracted a cutlass quickly enough to block it," the elf finished angrily. "I am not Drizzt Do'Urden," answered the half-elf Tunevek simply. He walked to the edge of the top of the tower, leaned heavily on the crenel, panting.

"Maskevich has cast haste spells on you to compensate," the elf replied, retrieving the dagger and straightening his sleeveless ecru tunic.Tunevek snorted at the other. "You have no idea how Drizzt Do'Urden fights," he reminded. "Really! Have you ever seen him fight? Have you seen his movements, those incredible movements, which you readily agree are his?" Even if Le'lorinel was persuaded by the comment, he didn't show it. "Stories of his fighting style and power are well known in the Northland" "It's well known and overhyped," Tunevek cautions. Before Tunevek had finished speaking, Le'lorinel began to shake his bald head, for the elf had already detailed Drizzt's fighting prowess countless times to his half-elf fighting partner. "I paid you so much for this training," said Le'lorinel, "you should try to take what I tell you about Drizzt Do'Urden as truth, and make the most of your meager skills to mimic his fighting style." Tunewik was shirtless, drying his long, wiry frame.He handed the towel to Le'lorinel, who gave him a disdainful look, which was normal after such a defeat. The elf walked right past him, toward the trap door that led to the top floor of the tower. "Your petrified skin magic is about to wear off," said the elf in obvious disgust. Alone at the top of the tower, Tunewik chuckled helplessly and shook his head.He went to get his shirt, but before he got there, he noticed a faint light in the air.The half-elf paused, watching as Maskevich's entity came into view. "Are you satisfied with him today?" the gray-bearded old man said in a voice that seemed to be squeezed out of his throat. Muskevich smiled with a certain degree of mockery, showing a full mouth of yellow teeth, showing that he already knew the answer. "Le'lorinel is haunted by that guy," Tunewek replied. "It's more serious than I could have believed." Muskevich just shrugged, as if it wasn't a big deal. "He has worked for me for more than five years, giving him the power to use my magic and allowing him to pay you so much," the mage reminded. "It took us months to find you, and you look promising enough to emulate the movements of this strange dark elf, Drizzt Do'Urden." "Then why waste time," the frustrated half-elf countered, "why don't you accompany Le'lorinel to find this hapless drow and deal with him once and for all? That seems much easier than endless practice. Muskevich chuckled, as if telling Tunevek that he had underestimated this unusual drow whose performance, as Le'lorinel and Maskevich had revealed, was extraordinary. "It is known that Drizzt is a friend of a dwarf named Bruenor Warhammer," the wizard explained. "Do you know the name?" Tunevik put on his gray shirt, looked at the old man, and shook his head. "King of Mithril Hall," Muskevich explained, "at least, he was. I don't want an entire tribe of wild dwarves to be my enemy, and dwarves are the ones that mages worry about the most. With Bruno Warhammer It does little good to be hostile to my property or my health." "Besides, I don't hold any grudges against Drizzt Do'Urden," Muskevich recounted. "Why should I try to eliminate him?" "Because Le'lorinel is your friend." "Le'lorinel," repeated Muskevich, chuckling again. "I liked him quite a bit, I admit it, and in the burden of friendship I often tried to convince him that this plan of his was nothing but foolish self-destruction." "I'm sure he wouldn't listen to that," Tunewick said. "No," agreed Muskevich, "Le'lorinel Treblenick is a stubborn fellow." "That's his full name," Tunewik sniffed, his mood really low, especially when referring to his practice partner, "I'll treat you the way you treat me," he translated , because in fact Le'lorinel's name is just a variant of a fairly common Elvish proverb. "A philosophy of respect and friendship, isn't it?" asked the old mage. "Also about revenge," Tunevek replied darkly. Below, on the middle level of the tower, alone in a small private room, Le'lorinel took off his mask and sat down In bed, languishing in frustration and hatred for Drizzt Do'Urden. "How many more years?" asked the elf, and then smiled slightly, fondling an onyx ring. "Hundreds of years? That's okay!" Le'lorinel took off the ring and held it up to Twinkle's eyes.It took him two years of hard work to earn this treasure from Muskevich.This is a magic ring that stores magic. There were four spells in the ring that Le'lorinel believed could kill Drizzt Do'Urden. Of course, Le'lorinel knew that if these spells were used the way they were planned, they would result in the death of both combatants. It doesn't matter. As long as Drizzt Do'Urden was dead, Le'lorinel could go to the Underworld to his heart's content.
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